SimCentric Press Release on VBS2Fires

May 20th, 2009 Admin No comments

VBS2Fires is a professional Call-For-Fire training which combines the flexibility and stunning visuals of VBS2 with a highly sophisticated Call-For-Fire training and simulation system.  The system allows Offensive Support specialists to construct a Call-For-Fire which is then processed by the system and actioned accordingly within VBS2.    The system simulates exterior and terminal ballistics to a high level of detail and supports a wide array of munitions, fusetypes and fire platforms. ... Read More

Categories: BIA, Scenarios, Simulation Tags:

VBS2 Simulation: Marksman MK1

May 20th, 2009 Admin No comments

Developed by Bohemia Interactive partner Virtual Integrated Simulations (VIS), the Marksman MK1 is a revolutionary new system that turns any scoped weapon into a training simulator. Combining durable and detachable Virtual Reality hardware optics with high-fidelity ballistic computer simulation, the Marksman MK1 offers a complete Marksmanship training solution. Training can be conducted with the same weapon that is used on operations. This facilitates realistic training, with inconsistencies such as trigger pressures and weapon weight distribution entirely eliminated. ... Read More

Categories: BIA, BIS, Scenarios, Simulation Tags:

VBS2 Simulation: Call for Fire

May 20th, 2009 Admin No comments

Developed by Bohemia Interactive partner Virtual Integrated Simulations (VIS), The Call-For-Fire Trainer (CFFT) is a full simulator which combines the power of VBS2Fires software with a highly deployable hardware suite to provide a complete, immersive and affordable training solution for any Offensive Support specialist. ... Read More

Categories: BIA, BIS, Scenarios, Simulation Tags:

VBS2 Fusion Released

May 20th, 2009 Admin No comments

VBS2Fusion heralds a new wave of VBS2 development. It provides developers with a true VBS2 API for the very first time, allowing them to add significant functionality to VBS2 without learning the VBS2 scripting language. The C++ API provides a simplistic Object-Oriented framework allowing the developer to programmatically monitor and modify VBS2 entities. The API facilitates a rich degree of control over objects, entities, groups, triggers, waypoints and the VBS2 environment. VBS2Fusion is the essential tool for any development team considering tailoring VBS2. ... Read More

Categories: BIA, BIS, News, Scenarios, Science, Simulation, Technology Tags:

BIA Releases VBS2 Fires

May 20th, 2009 Admin No comments

VBS2Fires, developed in partnership with SimCentric Technologies, is a professional Call-For-Fire training application which combines the flexibility and stunning visuals of VBS2 with a highly sophisticated Call-For-Fire training and simulation system. The system allows Offensive Support specialists to construct a Call-For-Fire which is then processed and actioned within VBS2. The system simulates exterior and terminal ballistics to high levels of detail and supports a wide array of munitions, fuse types and firing platforms. ... Read More

Categories: BIA, Scenarios, Simulation, Technology Tags:

Bohemia Interactive – Virtual Battlespace

May 20th, 2009 Admin No comments

Bohemia Interactive (BI) design and develop some of the most realistic battlefield simulators seen in today’s military sector. The company’s latest battlefield simulation, Virtual Battlespace 2 (VB2) is an fully interactive high-fidelity desktop battlefield simulator which is already in use with military forces throughout the world, including the US Marine Corps, the Australian Defence force and the UK MoD. ... Read More

Categories: BIA, BIS, News, Scenarios, Simulation, Technology Tags:

Bohemia Interactive Simulations (BISim) Relocation

May 20th, 2009 Admin No comments

The core of the VBS2 development team has moved to the Czech Republic. The team has two separate offices dedicated to VBS; Bohemia Interactive Australia (BIA), located in Anna Bay, Australia, and Bohemia Interactive Simulations (BISim), located in Prague. The team also shares an office with Calytrix in Dayton, Ohio. “The point of sale remains Australia, but BISim serves as a new VBS distribution point with much faster Internet access, which will greatly reduce the upload time for new builds. We have also signed with a new hosting service that will increase speed and reliability when you are downloading new versions,” read a statement provided to MT2. ... Read More

Categories: BIA, BIS, News Tags:

ArmA II Arrives on June 19

May 20th, 2009 Admin No comments

Touted as the preview of Virtual Battlespace 3, and purportedly used to field test the new engine, Bohemia Interactive, as the developer, and 505 Games, as publisher, are announcing that the release date for ArmA II has been set for June 19, which is one week earlier than the initial projected launch window. The game should arrive exclusively for the PC and aims to offer players the best military simulator, building on the wealth of experience that Bohemia Interactive has in this genre.  Many of the smaller tactical scenario developers have been using ArmA (Armed Assault) as a poor-man’s VBS for companies and civilian groups that don’t have the deeper pockets of the larger military organizations.  Some of the key features in the game include a dynamic AI that utilizes unscripted and undefined paths to bring the realism of the commercial simulation to the public.  Some of these features should bring Bohemis Interactive back into the forefront of the combat simulation market. ... Read More

Categories: BIA, BIS, News, Simulation Tags:

Virtual Combat Environment Tests Surgical Skills

May 20th, 2009 Admin No comments

Traditional medical training may not adequately prepare doctors in times of war. A unique study by human factors/ergonomics researchers in Norfolk, Virginia, concluded that virtual reality-based simulators can provide a safe venue for training military medical personnel in high-stress, high-workload conditions such as combat. ... Read More

Categories: Science, Simulation Tags:

Navy Virtual Training

May 19th, 2009 Admin No comments

Even though Navy budget cuts mean nondeployed sailors can expect to spend about a third less time at sea this year, that doesn’t mean they’ll spend less time at their duty stations aboard ships. In fact, they could spend more. ... Read More

Categories: News, Scenarios, Technology Tags: