Simulation Center Proves a Cost Saver

June 11th, 2009 Admin No comments

In an ordinary office building here, the Air Force Distributed Mission Operations Center runs sorties with all the realism of combat, but without burning one drop of jet fuel. ... Read More

Categories: News, Simulation Tags:

Simulator trains Stryker troops

June 11th, 2009 Admin No comments

A $1.1 million simulator will help soldiers assigned to the three Stryker combat brigades based here make the most of their time before they deploy to combat by this fall.
To train on the Mobile Gun System – the behemoth of the 10 variants of the armored, eight-wheeled vehicles – gunners and vehicle commanders trekked over to the Yakima Training Center, an area both large and isolated enough to fire off the system’s 105 mm cannon. Now they can step inside a trailer parked behind the Battle Command Training Center, the post’s center for virtual training, saving them time, money and ammunition. ... Read More

Categories: Scenarios, Simulation Tags:

Simulator Provides Troops With Combat Convoy Experience

June 9th, 2009 Admin No comments

There are not many jobs where you can play a sophisticated virtual reality video game and get paid for it, but Illinois Soldiers had that opportunity, June 7, during its annual training. ... Read More

Categories: Scenarios, Simulation Tags:

US military expands virtual-combat training

June 7th, 2009 Admin No comments

In a darkened hangar, two soldiers fire beams of light at computer-generated images of enemy troops on large video screens. Sounds of battle fill the air through a speaker system. ... Read More

Shooters

May 31st, 2009 Admin No comments

In the late 90’s a video game started making the rounds that changed the way we look at FPS games.  Around Beta 5, CounterStrike, a full conversion modification of Half-Life, was released as a free download.  It was dreamed up, developed and released, for free, by a college student named Minh “Gooseman” Le. ... Read More

Categories: Scenarios, Simulation Tags:

SimCentric Products

May 20th, 2009 Admin No comments

Current products: ... Read More

Categories: Scenarios, Simulation, Technology Tags:

SimCentric Press Release on VBS2Fires

May 20th, 2009 Admin No comments

VBS2Fires is a professional Call-For-Fire training which combines the flexibility and stunning visuals of VBS2 with a highly sophisticated Call-For-Fire training and simulation system.  The system allows Offensive Support specialists to construct a Call-For-Fire which is then processed by the system and actioned accordingly within VBS2.    The system simulates exterior and terminal ballistics to a high level of detail and supports a wide array of munitions, fusetypes and fire platforms. ... Read More

Categories: BIA, Scenarios, Simulation Tags:

VBS2 Simulation: Marksman MK1

May 20th, 2009 Admin No comments

Developed by Bohemia Interactive partner Virtual Integrated Simulations (VIS), the Marksman MK1 is a revolutionary new system that turns any scoped weapon into a training simulator. Combining durable and detachable Virtual Reality hardware optics with high-fidelity ballistic computer simulation, the Marksman MK1 offers a complete Marksmanship training solution. Training can be conducted with the same weapon that is used on operations. This facilitates realistic training, with inconsistencies such as trigger pressures and weapon weight distribution entirely eliminated. ... Read More

Categories: BIA, BIS, Scenarios, Simulation Tags:

VBS2 Simulation: Call for Fire

May 20th, 2009 Admin No comments

Developed by Bohemia Interactive partner Virtual Integrated Simulations (VIS), The Call-For-Fire Trainer (CFFT) is a full simulator which combines the power of VBS2Fires software with a highly deployable hardware suite to provide a complete, immersive and affordable training solution for any Offensive Support specialist. ... Read More

Categories: BIA, BIS, Scenarios, Simulation Tags:

VBS2 Fusion Released

May 20th, 2009 Admin No comments

VBS2Fusion heralds a new wave of VBS2 development. It provides developers with a true VBS2 API for the very first time, allowing them to add significant functionality to VBS2 without learning the VBS2 scripting language. The C++ API provides a simplistic Object-Oriented framework allowing the developer to programmatically monitor and modify VBS2 entities. The API facilitates a rich degree of control over objects, entities, groups, triggers, waypoints and the VBS2 environment. VBS2Fusion is the essential tool for any development team considering tailoring VBS2. ... Read More

Categories: BIA, BIS, News, Scenarios, Science, Simulation, Technology Tags: