Tag Archive
Lockheed Martin Receives Urban Operations Training System Contract Award
The US Army's Program Executive Office of Simulation, Training & Instrumentation awarded Lockheed Martin Corp. a contract to provide training systems »
Georgia Institute of Technology incorporates “serious gaming” in research efforts
Today's game technologies are often highly user-configurable — through a process called "modding" (short for modification) — and that adaptability helps make them useful for research purposes. »
Arma II: Operation Arrowhead
The benefit of this approach is that newcomers can experience the latest version of the Arma franchise without being put off by all the baggage of the original, which has enough patches to sink a battleship. Arma II vets benefit too, as Operation Arrowhead integrates with the original game, giving you access to all... »
Army’s New 3D Trainer
The military pours plenty of money into training and simulations, but their video game-style trainers are often dull and static, and involve sitting or standing in front of a large, unmoving screen. »
Cubic Develops Rapid-Fire Weapon Simulator
A defense division of Cubic Corporation has developed a new weapon simulator that replicates the characteristics of a Gatling-style gun, firing up to 3,000 rounds a minute. The Cubic division recently received a total of $5 million in contracts to supply the M134D trainer and other training equipment to multiple locations in the United... »
Virtual Combat Training Center
The Combat Training Centers (CTCs) provide invaluable live training opportunities, however these training experiences are limited due to their availability and expense. Providing readily available, relevant, and realistic training prior to and subsequent to CTC rotations can significantly enhance the benefits of these live training experiences. Realistic tactical simulations are beginning to proliferate, but... »


