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	<title>Battle Ground Simulations &#187; best practices</title>
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		<title>Top Army &#8220;gamers&#8221; share best practices</title>
		<link>http://battlegroundsims.com/index.php/4271/05/27/top-army-gamers-share-best-practices/</link>
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		<pubDate>Thu, 27 May 2010 03:59:11 +0000</pubDate>
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				<category><![CDATA[BIS]]></category>
		<category><![CDATA[Simulation]]></category>
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		<category><![CDATA[best practices]]></category>

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		<description><![CDATA[To help enhance its computer-based games for training efforts, the U.S. Army brought together about 150 of its best Virtual Battlespace 2, or VBS2, players and developers from around the country from Feb. 23-25 2010. TRADOC’s National Simulation Center and the U.S. Army Program Executive Office for Simulation, Training and Instrumentation (PEO STRI) hosted the [...]]]></description>
			<content:encoded><![CDATA[<p>To help enhance its computer-based games for  training efforts, the U.S.  Army brought together about 150 of its best  Virtual Battlespace 2, or  VBS2, players and developers from around the  country from Feb. 23-25  2010.</p>
<p><img class="aligncenter" src="http://cfarma2.com/img/army-gamers.png" alt="" width="691" height="545" /></p>
<p>TRADOC’s National Simulation Center  and the U.S. Army Program Executive Office for Simulation, Training and  Instrumentation (PEO STRI) hosted the VBS2 Government Users’ Conference  at Joint Base Lewis-McChord, Wash. The event allows VBS2 users and  developers to share best practices with the rest of the community,  attend tutorials on VBS2 and two other game-based training tools  (Bilateral Negotiation and Tactical Language), and communicate with  other members of the gaming community of practice.</p>
<p>VBS2 is a  commercial game-based training platform that blends a user-friendly,  immersive environment with scenario editors, after-action review and a  powerful development suite. To help train company and smaller units, the  U.S. Army fielded the first-person shooter software and hardware to  more than 50 Active, Reserve and National Guard Battle Command Training  Centers (BCTC), TRADOC institutions and other selected locations. VBS2  provides a platform for training Soldiers on multiple tasks and mission  rehearsal.</p>
<p>Presenters at the conference will include  representatives from Centers of Excellence at Fort Knox, Ky. and Fort  Sill, Okla.; BCTCs at Fort Lewis, Wash., Fort Hood, Texas, and U.S. Army  Europe; and the U.S. Marine Corps.</p>
<p>The speakers discussed  innovative uses of VBS2 for training in operational units and at  academic institutions. The conference also included demonstrations of  scenario and terrain development techniques as well as system  interoperability, opportunities to exchange ideas and training insights.  Additionally, Col. Paul E. Funk II, deputy commander of the Combined  Arms Center-Training, discussed the future of Army gaming and how it  will help Soldiers adapt to changing requirements.</p>
<p>Anyone  interested in using VBS2 to support training or gaming was invited to  attend. They included contractors, industry representatives and foreign  military representatives sponsored by PEO STRI or TCM Gaming. Fort Lewis  communications personnel also provided an opportunity to participate  through Defense Connect Online.</p>
<p>The VBS2 Government Users’  Conference was a follow-up to a Gaming Kaizen meeting held in early  December at Fort Leavenworth, Kan. At that idea-sharing event, gaming  users and trainers from the Army, Marine Corps, Army Reserve and other  organizations discussed ideas for enhancing the use of VBS2 as a  training tool and the planned rollout of VBS2 Lite, a modified version  of VBS2 that Soldiers will be able to download and use anywhere. The new  software, which will be discussed at the conference, is expected to be  available later this year to government users. VBS2 Lite is intended to  allow Soldiers to become familiar with VBS2 training capabilities and  controls, as well as allow several Soldiers to train small-unit tactics  simultaneously by connecting computers together via LAN.</p>
<p>Based at  Fort Leavenworth, Kan., the Combined Arms Center-Training delivers  training programs, products and services to leaders and units in support  of Army readiness to conduct full-spectrum operations in any  environment. To learn more about the Combined Arms Center-Training,  visit <a href="http://www.leavenworth.army.mil/" target="_blank">http://www.leavenworth.army.mil</a>, or visit them on  Facebook and Twitter.</p>
<p>Headquartered in Orlando, Fla., the U.S.  Army PEO STRI executes an annual budget of more than $3 billion. In  addition to providing interoperable training and testing solutions and  program management, PEO STRI provides life cycle support for the Army’s  most advanced training systems around the world. PEO STRI is dedicated  to putting the power of simulation into the hands of our warfighters.</p>
<p>Contributing  to this article:<br />
<strong>Diane R. Walker</strong> (Combined Arms  Center-Training), <strong>Anderson Lail</strong> (Applied Studies  Group)</p>
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