Technology
Lockheed Martin Receives Urban Operations Training System Contract Award
The US Army's Program Executive Office of Simulation, Training & Instrumentation awarded Lockheed Martin Corp. a contract to provide training systems »
Georgia Institute of Technology incorporates “serious gaming” in research efforts
Today's game technologies are often highly user-configurable — through a process called "modding" (short for modification) — and that adaptability helps make them useful for research purposes. »
Cubic Develops Rapid-Fire Weapon Simulator
A defense division of Cubic Corporation has developed a new weapon simulator that replicates the characteristics of a Gatling-style gun, firing up to 3,000 rounds a minute. The Cubic division recently received a total of $5 million in contracts to supply the M134D trainer and other training equipment to multiple locations in the United... »
Top Army “gamers” share best practices
To help enhance its computer-based games for training efforts, the U.S. Army brought together about 150 of its best Virtual Battlespace 2, or VBS2, players and developers from around the country from Feb. 23-25 2010. TRADOC’s National Simulation Center and the U.S. Army Program Executive Office for Simulation, Training and Instrumentation (PEO STRI) hosted... »
Engagement Skills Trainer
Soldiers have a time-honored way of figuring out what happened after a firefight. They sit down together and hash it out, endlessly going over every moment of the battle as they try to determine who shot first, who hit their target, who missed, etc. Because of the limits of memory and perspective, some of... »
What makes a game a game?
This week I’ve performed a stop and search patrol in downtown Baghdad, escorted a convoy of trucks through Basra and taken part in a heliborne assault on a Taliban stronghold in Afghanistan. Fortunately I didn’t get a scratch though, as contrary to the rumour going round the office I haven’t signed up for a... »
Alexian conference highlights veterans’ mental health issues
Illinois Department of Veterans’ Affairs Director Daniel W. Grant undergoes a virtual reality combat simulation that is used to help treat military veterans with Post-traumatic stress disorder. When Michael Henderson returned to his job as a Chicago police officer from his deployment in Afghanistan, he knew he couldn’t go back to his patrol job... »
Army Simulates Virtual Combat Zone in Ocean City
In a large tan tent at the Inlet in Ocean City, the U.S. Army has set up a virtual battlefield in which people can participate in a simulated mission, based off the U.S. Army video game, “America’s Army.” People who are at least 13-years-old can enter the tent and start with an orientation to... »
US military expands virtual-combat training
In a darkened hangar, two soldiers fire beams of light at computer-generated images of enemy troops on large video screens. Sounds of battle fill the air through a speaker system. This virtual reality shooting range at Wright-Patterson Air Force Base is not just for combat personnel anymore. The government is making it available to... »
SimCentric Products
Current products: VBS2Fires. A complete Call-For-Fire desktop training solution for calling artillery, mortar and naval offensive support utilising the VBS2 virtual environment. VBS2Fusion. The complete API for VBS2, heralding a new era of VBS2 development. VBS2FastScript. A comprehensive IDE for creating, modifying and managing VBS2 script files. In development: VBS2-Kynapse Integration. Combine the power... »


