Simulation

Marine Corps buys Saab’s instrumented training system

Monday, May 18, 2009
By Admin

Saab has received a contract to produce and field the Instrumented – Tactical Simulation Engagement System (I-TESS) for the U.S. Marine Corps. Within the frame of the contract, that has a possible value of approximately $29 million USD, a first order, valued at $22 million USD, has been placed. “We are pleased to be... »

Montana-based Informatics signs deal with Air Force

Monday, May 18, 2009
By Admin

A state-of-the-art computer simulation center in Butte is one step closer to fruition after a local business signed a contract with the Air Force. Earlier this month, the Butte-based National Center for Health Care Informatics signed the agreement to produce the advanced computer-simulated training environments for Air Force combat rescue specialists.  Informatics would design... »

SAIC Technologies featured at ITEC 2009

Monday, May 18, 2009
By Admin

As a leading technical and integration services company, SAIC solves customers’ most important mission-critical challenges through innovative applications of technology and domain knowledge. They showcase SAIC’s expertise in live, virtual and constructive training and simulation solutions at SAIC stand E-153 at ITEC 2009. Here are highlights of key featured solutions. Test fire the next... »

War games for Defense and Security

Monday, May 18, 2009
By Admin

Canadian Defence looks to computers to slash costs and improve safety in the training battleground. In the early days of reconstructing battle scenarios, Lt.-Col. Rusty Bassarab recalls some defence computer games taking a few liberties with physics. “On one of the old (platforms), if you held up your hand in front of your body... »

Increased Modeling and Simulation in the Development of Military Ground Vehicles

Monday, May 18, 2009
By Admin

AIM FIRE Military Day event draws key engineering leaders to discuss modeling and simulation tools and their impact on the evolving military vehicle development process TROY, Mich., May 15 /PRNewswire/ — The role of modeling and simulation in tomorrow’s defense engineering industry was a focal point for some of the top experts in military... »

Interactive Video Training

Monday, May 18, 2009
By Admin

the Army’s Intelligence and Cultural Awareness Center at Fort Huachuca, Arizona, commanders knew they had a problem. In the 21st century, the Army was sending younger soldiers into an arena they had little cultural experience in, and at the same time, new social networking sites were poised to broadcast their mistakes to the world.... »

Army center boosts recruits

Monday, May 18, 2009
By Admin

North of Philadelphia, in the suburban area of Bensalem, a recruiting center in the Franklin Mills Mall has achieved a 45 percent increase in Army recruits. The $12 million, 14,500-square-foot Army Experience Center (AEC) has had a significant impact since it opened its doors in August 2008. The two-year pilot project may subsequently have... »

U.S. Army Expands Use of Video Games for Training

Monday, May 18, 2009
By Admin

A newly issued U.S. Army field manual has put people on notice: Video games are serious training tools. In its first revision since 9/11, the U.S. Army field manual for Training and Full Spectrum Operations mentions gaming 32 times, describing it as as a key ingredient in replicating “an actual operational environment.” Released in... »

Virtual Combat Simulator

Monday, May 18, 2009
By Admin

Soldiers have a time-honored way of figuring out what happened after a firefight. They sit down together and hash it out, endlessly going over every moment of the battle as they try to determine who shot first, who hit their target, who missed, etc. Because of the limits of memory and perspective, some of... »

From LAN to SIMNET

Monday, May 18, 2009
By Admin

If the career of Steven Woodcock illustrates the ways in which ideas, technologies, and personnel have flowed from military simulation efforts to the entertainment industries, doom II produced by Id Software, and falcon 4.0, one of Spectrum Holobyte’s videogames provide glimpses into how the exchange is being accelerated in the opposite direction at the... »

Join the Fight!

Charlie Foxtrot is tournament where team play and player engagement is emphasized. Players can take on various roles that will allow them everything from leading the whole army (up to 100 players per server) in battle to play as a soldier in a line unit, pilot transport helicopters or being a gunner in armored vehicles.