Simulation

Lockheed Martin Receives Urban Operations Training System Contract Award

Wednesday, January 19, 2011
By Admin

The US Army's Program Executive Office of Simulation, Training & Instrumentation awarded Lockheed Martin Corp. a contract to provide training systems »

Arma II: Operation Arrowhead

Saturday, August 7, 2010
By Admin
Arma II: Operation Arrowhead

The benefit of this approach is that newcomers can experience the latest version of the Arma franchise without being put off by all the baggage of the original, which has enough patches to sink a battleship. Arma II vets benefit too, as Operation Arrowhead integrates with the original game, giving you access to all... »

Army’s New 3D Trainer

Friday, May 28, 2010
By Admin
Army’s New 3D Trainer

The military pours plenty of money into training and simulations, but their video game-style trainers are often dull and static, and involve sitting or standing in front of a large, unmoving screen. »

Cubic Develops Rapid-Fire Weapon Simulator

Friday, May 28, 2010
By Admin

A defense division of Cubic Corporation has developed a new weapon simulator that replicates the characteristics of a Gatling-style gun, firing up to 3,000 rounds a minute. The Cubic division recently received a total of $5 million in contracts to supply the M134D trainer and other training equipment to multiple locations in the United... »

Top Army “gamers” share best practices

Thursday, May 27, 2010
By Admin
Top Army “gamers” share best practices

To help enhance its computer-based games for training efforts, the U.S. Army brought together about 150 of its best Virtual Battlespace 2, or VBS2, players and developers from around the country from Feb. 23-25 2010. TRADOC’s National Simulation Center and the U.S. Army Program Executive Office for Simulation, Training and Instrumentation (PEO STRI) hosted... »

Virtual Combat Training Center

Tuesday, February 9, 2010
By Admin

The Combat Training Centers (CTCs) provide invaluable live training opportunities, however these training experiences are limited due to their availability and expense. Providing readily available, relevant, and realistic training prior to and subsequent to CTC rotations can significantly enhance the benefits of these live training experiences. Realistic tactical simulations are beginning to proliferate, but... »

Engagement Skills Trainer

Tuesday, September 1, 2009
By Admin

Soldiers have a time-honored way of figuring out what happened after a firefight. They sit down together and hash it out, endlessly going over every moment of the battle as they try to determine who shot first, who hit their target, who missed, etc.   Because of the limits of memory and perspective, some of... »

What makes a game a game?

Tuesday, August 25, 2009
By Admin
What makes a game a game?

This week I’ve performed a stop and search patrol in downtown Baghdad, escorted a convoy of trucks through Basra and taken part in a heliborne assault on a Taliban stronghold in Afghanistan. Fortunately I didn’t get a scratch though, as contrary to the rumour going round the office I haven’t signed up for a... »

Alexian conference highlights veterans’ mental health issues

Wednesday, July 22, 2009
By Admin

Illinois Department of Veterans’ Affairs Director Daniel W. Grant undergoes a virtual reality combat simulation that is used to help treat military veterans with Post-traumatic stress disorder. When Michael Henderson returned to his job as a Chicago police officer from his deployment in Afghanistan, he knew he couldn’t go back to his patrol job... »

Virtual combat team enhances testing of joint capabilities

Monday, July 20, 2009
By Admin

It’s a ghost army which exists only on video screens, but it is helping U.S. Joint Forces Command (USJFCOM) as it conducts a live joint and coalition intelligence, surveillance and reconnaissance (ISR) demonstration that spans locations around the globe. The annual demonstration, Empire Challenge (EC), conducted by USJFCOM and its partners on behalf of... »

Join the Fight!

Charlie Foxtrot is tournament where team play and player engagement is emphasized. Players can take on various roles that will allow them everything from leading the whole army (up to 100 players per server) in battle to play as a soldier in a line unit, pilot transport helicopters or being a gunner in armored vehicles.