Science
Alexian conference highlights veterans’ mental health issues
Illinois Department of Veterans’ Affairs Director Daniel W. Grant undergoes a virtual reality combat simulation that is used to help treat military veterans with Post-traumatic stress disorder. When Michael Henderson returned to his job as a Chicago police officer from his deployment in Afghanistan, he knew he couldn’t go back to his patrol job... »
VBS2 Fusion Released
VBS2Fusion heralds a new wave of VBS2 development. It provides developers with a true VBS2 API for the very first time, allowing them to add significant functionality to VBS2 without learning the VBS2 scripting language. The C++ API provides a simplistic Object-Oriented framework allowing the developer to programmatically monitor and modify VBS2 entities. The... »
Virtual Combat Environment Tests Surgical Skills
Traditional medical training may not adequately prepare doctors in times of war. A unique study by human factors/ergonomics researchers in Norfolk, Virginia, concluded that virtual reality-based simulators can provide a safe venue for training military medical personnel in high-stress, high-workload conditions such as combat. Simulations provide safe and controlled environments, immediate performance feedback, and... »
Virtual Reality for Training Russian SWAT
New simulator, called “Virtual Sphere”, helps SWAT troopers optimize their combat operations in cyberspace. The simulator makes the process similar to real life training. Virtual sphere looks like an ordinary hollow ball with 3 meters in diameter, connected to a computer. When a man enters the ball and puts on special virtual vision glasses,... »
From LAN to SIMNET
If the career of Steven Woodcock illustrates the ways in which ideas, technologies, and personnel have flowed from military simulation efforts to the entertainment industries, doom II produced by Id Software, and falcon 4.0, one of Spectrum Holobyte’s videogames provide glimpses into how the exchange is being accelerated in the opposite direction at the... »
From DARPA to LAN
With the end of the Cold War, a stronger emphasis was placed during the 1990s on running a fiscally efficient military built on the practices of sound business and of making military procurement practices interface seamlessly with commercial industrial manufacturing processes. With pressure to reduce military spending applied by the Federal Acquisitions Streamlining Act... »
US Army’s creation of SIMNET
SIMNET, the military’s distributed SIMulator NETworking program. Simulators developed prior to the 1980s were stand-alone systems designed for specific task-training purposes, such as docking a space capsule or landing on the deck of an aircraft carrier. Such systems were quite expensive, for example, more than $30-$35 million for an advanced pilot simulator system in... »
Virtual Training
“There’s been a huge change in the way we prepare for war, and the soldiers we’re training now are the children of the digital age who grew up with GameBoys,” says retired Rear Adm. Fred Lewis, a 33-year U.S. Navy veteran The military simulation and virtual training market has seen dramatic growth in the... »
VBS2 or Armed Assault
Here is VBS2, this is the latest version of a military grade simulation, the US Army just paid for a simulated exercise called DARWARS and payed about $17.7 million in USD (see the link). I feel that $20.00 a copy is a relatively fair price to pay to play the commercial version of this.... »


