BIS
Arma II: Operation Arrowhead
The benefit of this approach is that newcomers can experience the latest version of the Arma franchise without being put off by all the baggage of the original, which has enough patches to sink a battleship. Arma II vets benefit too, as Operation Arrowhead integrates with the original game, giving you access to all... »
Army’s New 3D Trainer
The military pours plenty of money into training and simulations, but their video game-style trainers are often dull and static, and involve sitting or standing in front of a large, unmoving screen. »
Top Army “gamers” share best practices
To help enhance its computer-based games for training efforts, the U.S. Army brought together about 150 of its best Virtual Battlespace 2, or VBS2, players and developers from around the country from Feb. 23-25 2010. TRADOC’s National Simulation Center and the U.S. Army Program Executive Office for Simulation, Training and Instrumentation (PEO STRI) hosted... »
What makes a game a game?
This week I’ve performed a stop and search patrol in downtown Baghdad, escorted a convoy of trucks through Basra and taken part in a heliborne assault on a Taliban stronghold in Afghanistan. Fortunately I didn’t get a scratch though, as contrary to the rumour going round the office I haven’t signed up for a... »
US military expands virtual-combat training
In a darkened hangar, two soldiers fire beams of light at computer-generated images of enemy troops on large video screens. Sounds of battle fill the air through a speaker system. This virtual reality shooting range at Wright-Patterson Air Force Base is not just for combat personnel anymore. The government is making it available to... »
VBS2 Simulation: Marksman MK1
Developed by Bohemia Interactive partner Virtual Integrated Simulations (VIS), the Marksman MK1 is a revolutionary new system that turns any scoped weapon into a training simulator. Combining durable and detachable Virtual Reality hardware optics with high-fidelity ballistic computer simulation, the Marksman MK1 offers a complete Marksmanship training solution. Training can be conducted with the... »
VBS2 Simulation: Call for Fire
Developed by Bohemia Interactive partner Virtual Integrated Simulations (VIS), The Call-For-Fire Trainer (CFFT) is a full simulator which combines the power of VBS2Fires software with a highly deployable hardware suite to provide a complete, immersive and affordable training solution for any Offensive Support specialist. The CFFT employs the new VIS 360 Immersive Dome System,... »
VBS2 Fusion Released
VBS2Fusion heralds a new wave of VBS2 development. It provides developers with a true VBS2 API for the very first time, allowing them to add significant functionality to VBS2 without learning the VBS2 scripting language. The C++ API provides a simplistic Object-Oriented framework allowing the developer to programmatically monitor and modify VBS2 entities. The... »
Bohemia Interactive – Virtual Battlespace
Bohemia Interactive (BI) design and develop some of the most realistic battlefield simulators seen in today’s military sector. The company’s latest battlefield simulation, Virtual Battlespace 2 (VB2) is an fully interactive high-fidelity desktop battlefield simulator which is already in use with military forces throughout the world, including the US Marine Corps, the Australian Defence... »
Bohemia Interactive Simulations (BISim) Relocation
The core of the VBS2 development team has moved to the Czech Republic. The team has two separate offices dedicated to VBS; Bohemia Interactive Australia (BIA), located in Anna Bay, Australia, and Bohemia Interactive Simulations (BISim), located in Prague. The team also shares an office with Calytrix in Dayton, Ohio. “The point of sale... »


