BIA

What makes a game a game?

Tuesday, August 25, 2009
By Admin
What makes a game a game?

This week I’ve performed a stop and search patrol in downtown Baghdad, escorted a convoy of trucks through Basra and taken part in a heliborne assault on a Taliban stronghold in Afghanistan. Fortunately I didn’t get a scratch though, as contrary to the rumour going round the office I haven’t signed up for a... »

US military expands virtual-combat training

Sunday, June 7, 2009
By Admin

In a darkened hangar, two soldiers fire beams of light at computer-generated images of enemy troops on large video screens. Sounds of battle fill the air through a speaker system. This virtual reality shooting range at Wright-Patterson Air Force Base is not just for combat personnel anymore. The government is making it available to... »

SimCentric Press Release on VBS2Fires

Wednesday, May 20, 2009
By Admin
SimCentric Press Release on VBS2Fires

VBS2Fires is a professional Call-For-Fire training which combines the flexibility and stunning visuals of VBS2 with a highly sophisticated Call-For-Fire training and simulation system.  The system allows Offensive Support specialists to construct a Call-For-Fire which is then processed by the system and actioned accordingly within VBS2.    The system simulates exterior and terminal ballistics to... »

VBS2 Simulation: Marksman MK1

Wednesday, May 20, 2009
By Admin
VBS2 Simulation: Marksman MK1

Developed by Bohemia Interactive partner Virtual Integrated Simulations (VIS), the Marksman MK1 is a revolutionary new system that turns any scoped weapon into a training simulator. Combining durable and detachable Virtual Reality hardware optics with high-fidelity ballistic computer simulation, the Marksman MK1 offers a complete Marksmanship training solution. Training can be conducted with the... »

VBS2 Simulation: Call for Fire

Wednesday, May 20, 2009
By Admin
VBS2 Simulation: Call for Fire

Developed by Bohemia Interactive partner Virtual Integrated Simulations (VIS), The Call-For-Fire Trainer (CFFT) is a full simulator which combines the power of VBS2Fires software with a highly deployable hardware suite to provide a complete, immersive and affordable training solution for any Offensive Support specialist. The CFFT employs the new VIS 360 Immersive Dome System,... »

VBS2 Fusion Released

Wednesday, May 20, 2009
By Admin

VBS2Fusion heralds a new wave of VBS2 development. It provides developers with a true VBS2 API for the very first time, allowing them to add significant functionality to VBS2 without learning the VBS2 scripting language. The C++ API provides a simplistic Object-Oriented framework allowing the developer to programmatically monitor and modify VBS2 entities. The... »

BIA Releases VBS2 Fires

Wednesday, May 20, 2009
By Admin
BIA Releases VBS2 Fires

VBS2Fires, developed in partnership with SimCentric Technologies, is a professional Call-For-Fire training application which combines the flexibility and stunning visuals of VBS2 with a highly sophisticated Call-For-Fire training and simulation system. The system allows Offensive Support specialists to construct a Call-For-Fire which is then processed and actioned within VBS2. The system simulates exterior and... »

Bohemia Interactive – Virtual Battlespace

Wednesday, May 20, 2009
By Admin

Bohemia Interactive (BI) design and develop some of the most realistic battlefield simulators seen in today’s military sector. The company’s latest battlefield simulation, Virtual Battlespace 2 (VB2) is an fully interactive high-fidelity desktop battlefield simulator which is already in use with military forces throughout the world, including the US Marine Corps, the Australian Defence... »

Bohemia Interactive Simulations (BISim) Relocation

Wednesday, May 20, 2009
By Admin

The core of the VBS2 development team has moved to the Czech Republic. The team has two separate offices dedicated to VBS; Bohemia Interactive Australia (BIA), located in Anna Bay, Australia, and Bohemia Interactive Simulations (BISim), located in Prague. The team also shares an office with Calytrix in Dayton, Ohio. “The point of sale... »

ArmA II Arrives on June 19

Wednesday, May 20, 2009
By Admin

Touted as the preview of Virtual Battlespace 3, and purportedly used to field test the new engine, Bohemia Interactive, as the developer, and 505 Games, as publisher, are announcing that the release date for ArmA II has been set for June 19, which is one week earlier than the initial projected launch window. The... »

Join the Fight!

Charlie Foxtrot is tournament where team play and player engagement is emphasized. Players can take on various roles that will allow them everything from leading the whole army (up to 100 players per server) in battle to play as a soldier in a line unit, pilot transport helicopters or being a gunner in armored vehicles.