The US Army's Program Executive Office of Simulation, Training & Instrumentation awarded Lockheed Martin Corp. a contract to provide training systems »
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Lockheed Martin Receives Urban Operations Training System Contract Award
Georgia Institute of Technology incorporates “serious gaming” in research efforts
Today's game technologies are often highly user-configurable — through a process called "modding" (short for modification) — and that adaptability helps make them useful for research purposes. »
Arma II: Operation Arrowhead
The benefit of this approach is that newcomers can experience the latest version of the Arma franchise without being put off by all the baggage of the original, which has enough patches to sink a battleship. Arma II vets benefit too, as Operation Arrowhead integrates with the original game, giving you access to all... »
The Runway General – Rolling Stone
'How'd I get screwed into going to this dinner?" demands Gen. Stanley McChrystal. It's a Thursday night in mid-April, and the commander of all U.S. and NATO forces in Afghanistan is sitting in a four-star suite at the Hôtel Westminster in Paris. He's in France to sell his new war strategy to our NATO... »
U.S., U.K. team up for battle lab experiment
The Combined Arms Center Capability Development Integration Directorate Battle Command Battle Laboratory completed the most complex, challenging and significant experiment ever undertaken by the Experimentation Community of Practice May 21.<span style="">  </span>What distinguishes Talon Strike/Omni Fusion 2010 from other Army experiments is that it was designed to investigate United Kingdom-U.S. battle command interoperability for... »
Army’s New 3D Trainer
The military pours plenty of money into training and simulations, but their video game-style trainers are often dull and static, and involve sitting or standing in front of a large, unmoving screen. »
Cubic Develops Rapid-Fire Weapon Simulator
A defense division of Cubic Corporation has developed a new weapon simulator that replicates the characteristics of a Gatling-style gun, firing up to 3,000 rounds a minute. The Cubic division recently received a total of $5 million in contracts to supply the M134D trainer and other training equipment to multiple locations in the United... »
Top Army “gamers” share best practices
To help enhance its computer-based games for training efforts, the U.S. Army brought together about 150 of its best Virtual Battlespace 2, or VBS2, players and developers from around the country from Feb. 23-25 2010. TRADOC’s National Simulation Center and the U.S. Army Program Executive Office for Simulation, Training and Instrumentation (PEO STRI) hosted... »
Virtual Combat Training Center
The Combat Training Centers (CTCs) provide invaluable live training opportunities, however these training experiences are limited due to their availability and expense. Providing readily available, relevant, and realistic training prior to and subsequent to CTC rotations can significantly enhance the benefits of these live training experiences. Realistic tactical simulations are beginning to proliferate, but... »
Engagement Skills Trainer
Soldiers have a time-honored way of figuring out what happened after a firefight. They sit down together and hash it out, endlessly going over every moment of the battle as they try to determine who shot first, who hit their target, who missed, etc. Because of the limits of memory and perspective, some of... »

