BIA Releases VBS2 Fires
VBS2Fires, developed in partnership with SimCentric Technologies, is a professional Call-For-Fire training application which combines the flexibility and stunning visuals of VBS2 with a highly sophisticated Call-For-Fire training and simulation system. The system allows Offensive Support specialists to construct a Call-For-Fire which is then processed and actioned within VBS2. The system simulates exterior and terminal ballistics to high levels of detail and supports a wide array of munitions, fuse types and firing platforms.
As VBS2Fires is built upon VBS2, all of VBS2’s standard features are included, including After Action Review and the Real Time Editor. Do you want to conduct Call-For-Fire training from a helicopter? Do you want to perform a Danger Close mission while Infantry participants conduct a mounted assault? All of this is possible within VBS2Fires thanks to the underlying VBS2 framework. VBS2Fires is suitable for a wide range of uses; from training general officers in the All-Arms Call-For-Fire through to practicing experienced Forward Observers, or simply simulating AI-driven indirect fire in support of VBS2 exercises.
Features include:
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Highly detailed exterior ballistics model
Simulates gravity, drag, wind drift, pressure, temperature, spin drift and Coriolis effects. Additionally the model simulates the change of these parameters at varying altitudes.
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Customisable properties
Supports field guns, self propelled guns and naval fire platforms. Customise the firing characteristics, operational reloading and relaying times, and the munitions that a platform is able to fire. Build your own projectiles with customisable ballistics properties.
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Wide selection of munitions and fuses
Munitions include: HE, WP, Smoke (multiple colours), SADARM, DPICM, RAAMS, ADAM, ILLUM (multiple colours), and Copperhead. Fuses include: Quick, VT, Time, Delay, Seek and Destroy, and Laser guided.
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Wide selection of fire distributions
Including: Converging, Circular, Linear, Range and Lateral Spread, Parallel Lines of Fire, and user defined custom distributions.
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High fidelity terminal ballistics models
Terminal Ballistics are modelled both visually and functionally to accurately reflect real-world effects. Functional damage models reflect side lobe patterns of explosive rounds defined by round velocity and explosive velocity.
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Range of Call-For-Fire entry options
Trainees enter Calls-For-Fire through the entry of plain text or through the use of a wizard-based GUI. These are automatically interpreted by the system. Additionally, voice may be used to communicate between a human instructor and trainee. The instructor then has the option of manually entering Fire Control information into the system.
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Artificial Intelligence Engine
VBS2Fires will automatically respond to a Call-For-Fire that is entered by the trainee through a detailed Artificial Intelligence suite. Alternatively, the instructor may manually respond to a Call-For-Fire and inject errors as appropriate.
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Rapid scenario design
VBS2Fires will save you time and money through leveraging the VBS2 scenario editor -building a VBS2Fires scenario is no more complex than building a standard VBS2 scenario.
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After Action Review
VBS2Fires is completely integrated into the VBS2 AAR system. Bookmarks can be dynamically added and all projectile paths and effects are captured and replayed. Additionally, terrain and ballistics analysis tools are included.
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Runs on COTS hardware
Calls-For-Fire may be entered either in a Windows-based interface (connected to a VBS2 instance by VBS2Fusion), or within VBS2 itself. The Windows-based interface can be run alongside VBS2 on a single PC with two video outputs, or on two networked PCs. If a PC can run VBS2, it can run VBS2Fires.
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Flexible network based architecture
Operable in Instructor, Trainee or Stand-Alone mode. Can be run on same machine as VBS2 or on a separate machine connected over the network.
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Seamlessly links with VBS2 COTS Desktop Trainer
Use VBSFires as part of a larger training exercise. As the system leverages the VBS2 engine, Call-For-Fire training can be implemented as part of larger training scenarios with Combined Arms participants.


Examples of VBS2 Fires applications:
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Individual training, or one-on-one training
Stand-Alone mode allows a trainee to practice Calling-For-Fire without an Instructor or other participants. Individual instructor/trainee interaction A single instructor terminal can be solely dedicated to a single trainee terminal, allowing an instructor to monitor and control the exercise for that trainee.
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Instructor led or monitored group training
An instructor can monitor and control the exercise for a group of trainees participating in a single VBS2 scenario. These trainees can interact with each other, or can alternatively be located remotely in a scenario calling fire for unrelated targets.
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Instructor monitored group training
The Artificial Intelligence engine within VBS2 allows the system to automatically respond to Calls-For-Fire without the requirement for Instructor interaction. This allows the instructor to focus on monitoring or assessing trainees and highlighting learning points, rather than on operating the system.
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Instructor led training during combined exercises
An instructor can manage a group of trainees who are conducting Call-For-Fire training in support of a manoeuvre force consisting of a combination of human and computer controlled elements.
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Enhanced Offensive Support simulation for VBS2 training exercises
VBS2Fires can be used to increase the richness of a training exercise involving a manoeuvre force by providing a high fidelity hostile indirect fire simulation.
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Combined in exercise with Call-For-Fire Trainer
VBS2 Fires can be used in conjunction with the Call-For-Fire Trainer to provide seamless interaction between the physical simulator and the VBS2 desktop trainer.

