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	<title>Comments on: From DARPA to LAN</title>
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	<link>http://battlegroundsims.com/index.php/4271/05/18/from-darpa-to-lan/</link>
	<description>Training Simulations and more.</description>
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	<item>
		<title>By: Google.com &#187; Blog Archive &#187; industrial engineering florida</title>
		<link>http://battlegroundsims.com/index.php/4271/05/18/from-darpa-to-lan/comment-page-1/#comment-9</link>
		<dc:creator>Google.com &#187; Blog Archive &#187; industrial engineering florida</dc:creator>
		<pubDate>Tue, 19 May 2009 08:52:10 +0000</pubDate>
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		<description>[...] Vote  From DARPA to LAN [...]</description>
		<content:encoded><![CDATA[<p>[...] Vote  From DARPA to LAN [...]</p>
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	<item>
		<title>By: From DARPA to LAN &#124; Battle Ground Simulations &#124; GameAdditions.Com</title>
		<link>http://battlegroundsims.com/index.php/4271/05/18/from-darpa-to-lan/comment-page-1/#comment-7</link>
		<dc:creator>From DARPA to LAN &#124; Battle Ground Simulations &#124; GameAdditions.Com</dc:creator>
		<pubDate>Mon, 18 May 2009 23:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://battlegroundsims.com/?p=27#comment-7</guid>
		<description>[...] Read the rest here: From DARPA to LAN &#124; Battle Ground Simulations [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the rest here: From DARPA to LAN | Battle Ground Simulations [...]</p>
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		<title>By: Architecture Blogs</title>
		<link>http://battlegroundsims.com/index.php/4271/05/18/from-darpa-to-lan/comment-page-1/#comment-5</link>
		<dc:creator>Architecture Blogs</dc:creator>
		<pubDate>Mon, 18 May 2009 14:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://battlegroundsims.com/?p=27#comment-5</guid>
		<description>&lt;strong&gt;architecture forum...&lt;/strong&gt;

... In July 1997 Intel with 60 hardware and software manufacturers in the arcade industry including Real 3D, Evans and Sutherland, 3Dfx Interactive, and Quantum 3D, joined in the Open Arcade Architecture Forum to encourage the development ... ......</description>
		<content:encoded><![CDATA[<p><strong>architecture forum&#8230;</strong></p>
<p>&#8230; In July 1997 Intel with 60 hardware and software manufacturers in the arcade industry including Real 3D, Evans and Sutherland, 3Dfx Interactive, and Quantum 3D, joined in the Open Arcade Architecture Forum to encourage the development &#8230; &#8230;&#8230;</p>
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	<item>
		<title>By: From DARPA to LAN &#124; Battle Ground Simulations</title>
		<link>http://battlegroundsims.com/index.php/4271/05/18/from-darpa-to-lan/comment-page-1/#comment-4</link>
		<dc:creator>From DARPA to LAN &#124; Battle Ground Simulations</dc:creator>
		<pubDate>Mon, 18 May 2009 05:22:38 +0000</pubDate>
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		<description>[...] the original here:  From DARPA to LAN &#124; Battle Ground Simulations     Common100-two-chip, among-the-policies, base-dedicated, celeration-on-windows, dod, [...]</description>
		<content:encoded><![CDATA[<p>[...] the original here:  From DARPA to LAN | Battle Ground Simulations     Common100-two-chip, among-the-policies, base-dedicated, celeration-on-windows, dod, [...]</p>
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		<title>By: From DARPA to LAN &#124; Battle Ground Simulations &#124; CompDemand.Com</title>
		<link>http://battlegroundsims.com/index.php/4271/05/18/from-darpa-to-lan/comment-page-1/#comment-3</link>
		<dc:creator>From DARPA to LAN &#124; Battle Ground Simulations &#124; CompDemand.Com</dc:creator>
		<pubDate>Mon, 18 May 2009 03:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://battlegroundsims.com/?p=27#comment-3</guid>
		<description>[...] More: From DARPA to LAN &#124; Battle Ground Simulations [...]</description>
		<content:encoded><![CDATA[<p>[...] More: From DARPA to LAN | Battle Ground Simulations [...]</p>
]]></content:encoded>
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	<item>
		<title>By: From LAN to SIMNET &#124; Battle Ground Simulations</title>
		<link>http://battlegroundsims.com/index.php/4271/05/18/from-darpa-to-lan/comment-page-1/#comment-2</link>
		<dc:creator>From LAN to SIMNET &#124; Battle Ground Simulations</dc:creator>
		<pubDate>Mon, 18 May 2009 00:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://battlegroundsims.com/?p=27#comment-2</guid>
		<description>[...] of Steven Woodcock illustrates the ways in which ideas, technologies, and personnel have flowed from military simulation efforts to the entertainment industries, doom II produced by Id Software, and falcon 4.0, one of Spectrum Holobyte’s videogames provide [...]</description>
		<content:encoded><![CDATA[<p>[...] of Steven Woodcock illustrates the ways in which ideas, technologies, and personnel have flowed from military simulation efforts to the entertainment industries, doom II produced by Id Software, and falcon 4.0, one of Spectrum Holobyte’s videogames provide [...]</p>
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